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dmd 2.078.3
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dmd 2.081.2
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dmd 2.092.0
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gdc 12.1
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gdc 13.1
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gdc 14.1
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gdc 14.3
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gdc 15.1
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gdc 9.2
gdc 9.3
gdc 9.5
gdc arm 12.2.0
gdc arm 12.3.0
gdc arm 12.4.0
gdc arm 12.5.0
gdc arm 13.1.0
gdc arm 13.2.0
gdc arm 13.3.0
gdc arm 13.4.0
gdc arm 14.1.0
gdc arm 14.2.0
gdc arm 14.3.0
gdc arm 15.1.0
gdc arm64 12.2.0
gdc arm64 12.3.0
gdc arm64 12.4.0
gdc arm64 12.5.0
gdc arm64 13.1.0
gdc arm64 13.2.0
gdc arm64 13.3.0
gdc arm64 13.4.0
gdc arm64 14.1.0
gdc arm64 14.2.0
gdc arm64 14.3.0
gdc arm64 15.1.0
gdc hppa 14.2.0
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gdc hppa 15.1.0
gdc loongarch64 14.1.0
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gdc mips 12.1.0
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gdc mips 13.1.0
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gdc mips64 12.1.0
gdc mips64 12.2.0
gdc mips64 12.3.0
gdc mips64 12.4.0
gdc mips64 12.5.0
gdc mips64 13.1.0
gdc mips64 13.2.0
gdc mips64 13.3.0
gdc mips64 13.4.0
gdc mips64 14.1.0
gdc mips64 14.2.0
gdc mips64 14.3.0
gdc mips64 15.1.0
gdc mipsel 12.1.0
gdc mipsel 12.2.0
gdc mipsel 12.3.0
gdc mipsel 12.4.0
gdc mipsel 12.5.0
gdc mipsel 13.1.0
gdc mipsel 13.2.0
gdc mipsel 13.3.0
gdc mipsel 13.4.0
gdc mipsel 14.1.0
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gdc mipsel 14.3.0
gdc mipsel 15.1.0
gdc powerpc 12.1.0
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gdc powerpc 12.4.0
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gdc powerpc 13.1.0
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gdc powerpc64 12.1.0
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gdc powerpc64 12.3.0
gdc powerpc64 12.4.0
gdc powerpc64 12.5.0
gdc powerpc64 13.1.0
gdc powerpc64 13.2.0
gdc powerpc64 13.3.0
gdc powerpc64 13.4.0
gdc powerpc64 14.1.0
gdc powerpc64 14.2.0
gdc powerpc64 14.3.0
gdc powerpc64 15.1.0
gdc powerpc64 trunk
gdc powerpc64le 12.1.0
gdc powerpc64le 12.2.0
gdc powerpc64le 12.3.0
gdc powerpc64le 12.4.0
gdc powerpc64le 12.5.0
gdc powerpc64le 13.1.0
gdc powerpc64le 13.2.0
gdc powerpc64le 13.3.0
gdc powerpc64le 13.4.0
gdc powerpc64le 14.1.0
gdc powerpc64le 14.2.0
gdc powerpc64le 14.3.0
gdc powerpc64le 15.1.0
gdc powerpc64le trunk
gdc riscv32 12.2.0
gdc riscv32 12.3.0
gdc riscv32 12.4.0
gdc riscv32 12.5.0
gdc riscv32 13.1.0
gdc riscv32 13.2.0
gdc riscv32 13.3.0
gdc riscv32 13.4.0
gdc riscv32 14.1.0
gdc riscv32 14.2.0
gdc riscv32 14.3.0
gdc riscv32 15.1.0
gdc riscv32 trunk
gdc riscv64 12.2.0
gdc riscv64 12.3.0
gdc riscv64 12.4.0
gdc riscv64 12.5.0
gdc riscv64 13.1.0
gdc riscv64 13.2.0
gdc riscv64 13.3.0
gdc riscv64 13.4.0
gdc riscv64 14.1.0
gdc riscv64 14.2.0
gdc riscv64 14.3.0
gdc riscv64 15.1.0
gdc riscv64 trunk
gdc s390x 12.1.0
gdc s390x 12.2.0
gdc s390x 12.3.0
gdc s390x 12.4.0
gdc s390x 12.5.0
gdc s390x 13.1.0
gdc s390x 13.2.0
gdc s390x 13.3.0
gdc s390x 13.4.0
gdc s390x 14.1.0
gdc s390x 14.2.0
gdc s390x 14.3.0
gdc s390x 15.1.0
ldc 0.17.2
ldc 1.0.0
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ldc 1.10.0
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Source code
alias stbi__uint32 = uint; alias stbi__uint16 = ushort; alias stbi_uc = ubyte; import core.stdc.string; struct stbi__context { int img_n; } struct stbi__png { stbi__context* s; stbi_uc* out_; } ubyte STBI__BYTECAST(int x) { return cast(ubyte)x; } int stbi__paeth(int a, int b, int c) { return a + b + c; } int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) { int bytes = (depth == 16? 2 : 1); stbi__context *s = a.s; stbi__uint32 i,j,stride = x*out_n*bytes; stbi__uint32 img_len, img_width_bytes; int k; int img_n = s.img_n; // copy it into a local for later int output_bytes = out_n*bytes; int filter_bytes = img_n*bytes; int width = x; assert(out_n == s.img_n || out_n == s.img_n+1); a.out_ = null; if (!a.out_) return 0; //stbi__err("outofmem", "Out of memory"); img_width_bytes = (((img_n * x * depth) + 7) >> 3); img_len = (img_width_bytes + 1) * y; // we make a separate pass to expand bits to pixels; for performance, // this could run two scanlines behind the above code, so it won't // intefere with filtering but will still be in the cache. if (depth < 8) { for (j=0; j < y; ++j) { stbi_uc *cur = a.out_ + stride*j; stbi_uc *in_ = a.out_ + stride*j + x*out_n - img_width_bytes; // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop stbi_uc scale = (color == 0) ? 0 : 1; // scale grayscale values to 0..255 range // note that the final byte might overshoot and write more data than desired. // we can allocate enough data that this never writes out of memory, but it // could also overwrite the next scanline. can it overwrite non-empty data // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. // so we need to explicitly clamp the final ones if (depth == 4) { for (k=x*img_n; k >= 2; k-=2, ++in_) { *cur++ = cast(ubyte)(scale * ((*in_ >> 4)) ); *cur++ = cast(ubyte)(scale * ((*in_ ) & 0x0f)); } if (k > 0) *cur++ = cast(ubyte)(scale * ((*in_ >> 4) )); } else if (depth == 2) { for (k=x*img_n; k >= 4; k-=4, ++in_) { *cur++ = cast(ubyte)(scale * ((*in_ >> 6) )); *cur++ = cast(ubyte)(scale * ((*in_ >> 4) & 0x03)); *cur++ = cast(ubyte)(scale * ((*in_ >> 2) & 0x03)); *cur++ = cast(ubyte)(scale * ((*in_ ) & 0x03)); } if (k > 0) *cur++ = cast(ubyte)(scale * ((*in_ >> 6) )); if (k > 1) *cur++ = cast(ubyte)(scale * ((*in_ >> 4) & 0x03)); if (k > 2) *cur++ = cast(ubyte)(scale * ((*in_ >> 2) & 0x03)); } else { for (k=x*img_n; k >= 8; k-=8, ++in_) { *cur++ = (scale * ((*in_ >> 7) )); *cur++ = (scale * ((*in_ >> 6) & 0x01)); *cur++ = (scale * ((*in_ >> 5) & 0x01)); *cur++ = (scale * ((*in_ >> 4) & 0x01)); *cur++ = (scale * ((*in_ >> 3) & 0x01)); *cur++ = (scale * ((*in_ >> 2) & 0x01)); *cur++ = (scale * ((*in_ >> 1) & 0x01)); *cur++ = (scale * ((*in_ ) & 0x01)); } if (k > 0) *cur++ = (scale * ((*in_ >> 7) )); if (k > 1) *cur++ = (scale * ((*in_ >> 6) & 0x01)); if (k > 2) *cur++ = (scale * ((*in_ >> 5) & 0x01)); if (k > 3) *cur++ = (scale * ((*in_ >> 4) & 0x01)); if (k > 4) *cur++ = (scale * ((*in_ >> 3) & 0x01)); if (k > 5) *cur++ = (scale * ((*in_ >> 2) & 0x01)); if (k > 6) *cur++ = (scale * ((*in_ >> 1) & 0x01)); } if (img_n != out_n) { int q; // insert alpha = 255 cur = a.out_ + stride*j; if (img_n == 1) { for (q=x-1; q >= 0; --q) { cur[q*2+1] = 255; cur[q*2+0] = cur[q]; } } else { assert(img_n == 3); for (q=x-1; q >= 0; --q) { cur[q*4+3] = 255; cur[q*4+2] = cur[q*3+2]; cur[q*4+1] = cur[q*3+1]; cur[q*4+0] = cur[q*3+0]; } } } } } return 1; } void main() { }
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